Synoptic Project – Creepy sitting room concept

This blog is updating you, the viewer on the current progress of this practice synoptic project called ‘Imagine worlds – world of verts’.

Me and my group have made considerably large progress over the past weeks; within first week we had pretty cluttered up room but we kept adding more to our Trello list and this was because we wanted more in our scenes. Continue reading “Synoptic Project – Creepy sitting room concept”

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My specialism in Next-Gen Year 2 & Synoptic Project

The first week is coming to an end and we are being told about the entirety of the course and that includes the practice and real synoptic projects where we are all in groups to develop either a game, VFX piece or an interactive environment.

We have chosen the ‘world of Vert’s’ challenge where we make an entire environment alongside a playable character, we now have a solid Idea alongside a 5-team and boy its turning out to be better than expected.

Continue reading “My specialism in Next-Gen Year 2 & Synoptic Project”

2D Solo Game – Week 3

Now all the pieces are coming together nicely, and the code is making more sense by the day. Especially with the layout, learning the difference between Allman & TBS1 bracketing.

===== 1TBS =====
while (x == y) {
    something();
    somethingelse();
}
===== Allman =====
while (x == y)
{
    something();
    somethingelse();

This basically shows different ways to layout the code so programmers can read it easily and make sense out of it. 1TBS shows the opening brackets connecting to the end of the first line of code which could represent the literal connection whereas Allman separates creates a new line for a new bracketing section… like a quarantine in a way. Keeps everything away.

PICKUP
Allman Bracketing (Physics Movement ‘Script’)

Doing either bracketing will not affect the workings of the code of what target you apply it to. Ultimately this should show what code is supposed to look like and also show an easier way of bracketing the code.  Below is an example of 1TBS bracketing, I wouldn’t expect you to read it all but if you want to, I highly recommend looking at the way the brackets are set in comparison to Allman.

Cone & Line of Sight

Back to the game in hand, there have been major improvements such as including collectable objects in my game to finally trigger the door, the idea.

  1. Get the Collectables.
  2. Avoid the Enemy.
  3. Get to the goal.

Simple, it’s just… making more levels & having the gameplay flow at an equilibrium alongside an increasing difficulty. Throughout the duration of the game…

GAMEPROG
collectable objects function / Recent progress