We are coming to the end game of our projects and its safe to say that there is a more visual ending in sight.
By this I simply mean that its safe to say that there will be something by the end of the project and MVP can be shown by deadline. I have struggled a lot since the beginning trying to prioritize my coursework, placement & other personal projects all ready for the end of year.
Now I’m going to try and push myself to learn programming to thus understand not just how it works but also how to structure code in the future.
Visual the game is coming together a more assets are pushed through, I have also contributed into making other graphics and fixing some, there have been instances where some of the maps were not working, thus I went onto Photoshop and added the characteristics needed such as extra lighting on brighter colors or the need to add more white to an alpha map.
Speaking of which, this also was shown to be really handy when it came to creating emission maps although this time I used after effects to give the glow a more revealing effect then adding a drawn over effect so therefore the player can realize that the effect is active and working as it should be.
This was then taken into account, so I then moved onto using the emission maps in programming, So firstly with the help of one of my tutors. There was two scripts created; one for the door and one for each button so therefore the player can open the door via a key-code.
Speaking of which, the key-code would be shown on a tablet placed on the far back corner of the room which would have to be traversed by the player, read, and then the player would follow the code shown in chronological order.