Synoptic Project: Something visually new for gameplay.

I have tried to make gameplay easier for a player to follow; To do this I could do many things environmentally.

Light leading, sound, linear design, breadcrumb method (I’ll get to that later) etc.

But instead I wanted to try something new and introduce myself to the world of video effects in unity. So I went about researching how to play videos in unity as maybe a transparent floating icon to help the player understand the mechanics visually.

So I went about creating the icons first and foremost, it came in many different forms but I settled mostly around this design with a few tweaks.

Temple_Raid_ROCK.mp4

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Synoptic: Filling out the tutorial room.


It’s coming to the end of week 5 and we’re now in full control of our slippery slide from last week. With the burn down chart completed and updated, development can now go into full swing; lets start with Unity and all of its bits and bob’s.

Firstly, we now have a working mechanic that opens the door when the button comes on collision with another object such as a ball (that was actually set specifically). This was used by the animator window which I’m yet to understand as I needed some assistance coming into this entirely new tool.

It works by having an animation made to a specific object then, placing it within the animator depending on when you want said animation to occur or what you want it to be played in connection with or have connections for that matter.

Animator page
Animator showing open and closed states

I then proceeded to start the code with the help of the tutor as I had no idea how to link the animator and a C# script together. And this was the final outcome…

Ball_Trigger
Pressure activated door.

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What its like doing 2D animation in After Effects.

Now that lovely looking chap there is me… still on my placement and was in full swing of recapping my storyboard for my 2D project for an in-house client. And it’s to basically create a full animated ‘How to’ video which to everyone sounds easy.

Honestly, I now know how they do it so well.

It’s not just by simply creating a composition and getting on with it, it takes a little bit of prep before hand. And this is what I am doing in the photo.

Let’s take a closer Look…

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Getting to grips with animation & Motion Graphics.

Since my synoptic pitch I have strongly come to grips with how to use animation and more of the fundamentals such as squash & stretch, composition, anticipation etc.

Wednesday just gone, I was to create a birthday celebration template like that of Facebook’s, but obviously with my own twist.

With my laptop being able to only handle 2d motion graphics, I seemed more comfortable with the task I was given. Firstly I started by setting some placeholders to figure out where the rest of the assets will appear at the end of the animation.

But it’s not just about coming in and starting a piece requested by a client, it’s also following through with the client on a project to make sure their views are being visually shown to their standards. This also links in with Pre-Production and I will touch up on this on another blog relating to the upcoming Synoptic project.

Synoptic pitch… how’d it go?

To answer the question in the title, my reply would be ‘suprisingly well’.

Considering I’m willing to give it a go and have that alongside my placement and other work. I think that if this project were to be chosen by some, I’d have to plan the full development pipeline and roles a week prior to groups being populated.

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Synoptic Update – New Title = Solid Story

Now I usually come across a project and have a somewhat idea of what I’m doing in terms of story, character, environment and timeline…

But this has not been the case.

Because the story would have been harder to take in if the way my two characters had just met the way they did with no meaning or solid moral at the end, so I had to find a creative way to introduce the ‘What If?’ meaning and this is how I did it.

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My idea for my synoptic project ‘What if?’

What if you could do something, say something count back the hours, days even years to change something or do something… you wonder how it would have changed your life for the better or worse, we’re humans it’s in our nature to think ‘what if?’.

That’s the idea if my project and how to present it … well take Pixar’s Paperman for example. A perfect mix of both 3D and classic 2D we all know and love.

It tell a story of a man and a woman, two completely random strangers who have met each other through a mere accident… and because of that they seemed to have emotionally bonded to each other simply through a piece of paper. Here is the short film below if you haven’t already seen it yet…

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