Synoptic Progress: Finishing touches

Final week & the final push for the product this coming week. Our deadline comes Friday the 25th. So therefore everything has to be finished, assembled & tested before the final build.

So for now we have a stable version with a beginning and an end but there is one vital component that is missing but we can not go any further with it until the animation is fixed for the Venus fly trap plant within Maya. This could simply be an import issue or something else; regardless, it has to be sorted out by the day after publishing this post.

Snappy boi
Fixed Animation

 

Furthermore, whilst waiting for the animation to be fixed from our guy Alex, myself, Amy and Nick worked on the presentation for the coming exhibition. That meant putting together a PowerPoint presentation showing off all of our work, this was placed for Amy to do. Nick is working on other ways to present the game, and I was working on the poster design and possibly print of a poster to show off where we where and what we worked on. And surprisingly, I learned the majority of Adobe illustrator throughout designing the poster itself. Anyway, back to the game…

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Like I have said, we have the majority done with some polishing to do on other small assets. I have managed to sort out the combination code with some help from a tutor and he explained to me how he had done it although it was proving a challenge for both of us so I could completely understand why I couldn’t get to grips with it at first. Then there was the ending room with something to trigger the finishing screen.

So what I did was create a narrow corridor with the goal in sight, so the player can simply walk up to the goal and finish the game. I also took the idea to tear away the ceiling for the parkour room and make it look like the roof had caved through.

 

My only concern now is adding music to the game because it has always bugged me (no pun intended) that there is no sensory input for the player to take away from the game. When I say this I mean the human senses, for gaming it’s mostly the obvious ‘Sight & Sound’. So at least having those included into the game would be a big booster.

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