Lighting in video games (Unity)

This is partially linked in with the project that I’m working on in college, and its to do with the lighting.

Now other than, animations, textures, sfx etc. It’s nice to take into consideration lighting because it can drive the mood equivalently to other branches of aesthetics. I have some examples of what I mean and some technical how to’s, so let’s get started.

Lighting in my opinion can be done at the beginning of development during the blocking process to get a feel of how the game will look with lighting and as a positional placeholder in case you may want to edit lighting further or later into development.

Or leave lighting till later in the midst of development therefore you may get a sense of how it may affect textures or the idea of getting other assets out-of-the-way first such as environmental assets, scripting A.k.a ‘making the game work first’.

You choose…

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What its like doing 2D animation in After Effects.

Now that lovely looking chap there is me… still on my placement and was in full swing of recapping my storyboard for my 2D project for an in-house client. And it’s to basically create a full animated ‘How to’ video which to everyone sounds easy.

Honestly, I now know how they do it so well.

It’s not just by simply creating a composition and getting on with it, it takes a little bit of prep before hand. And this is what I am doing in the photo.

Let’s take a closer Look…

Continue reading “What its like doing 2D animation in After Effects.”

Getting to grips with animation & Motion Graphics.

Since my synoptic pitch I have strongly come to grips with how to use animation and more of the fundamentals such as squash & stretch, composition, anticipation etc.

Wednesday just gone, I was to create a birthday celebration template like that of Facebook’s, but obviously with my own twist.

With my laptop being able to only handle 2d motion graphics, I seemed more comfortable with the task I was given. Firstly I started by setting some placeholders to figure out where the rest of the assets will appear at the end of the animation.

But it’s not just about coming in and starting a piece requested by a client, it’s also following through with the client on a project to make sure their views are being visually shown to their standards. This also links in with Pre-Production and I will touch up on this on another blog relating to the upcoming Synoptic project.

Synoptic pitch… how’d it go?

To answer the question in the title, my reply would be ‘suprisingly well’.

Considering I’m willing to give it a go and have that alongside my placement and other work. I think that if this project were to be chosen by some, I’d have to plan the full development pipeline and roles a week prior to groups being populated.

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Making scenes come together with context…

A week and a half into this placement and I’m starting to get to grips with how industry is run and how a production pipeline comes together with communication and good teamwork.

The team at ThreeMotion Media have been very helpful and welcomed me as if I was part of the team this past week, the atmosphere is professional and at the same time chilled; personally I think this is a good environment to come into when starting industry.

Today I was to create a 3D animation lasting 5-6 Seconds, this scene was to be turned into a gif then placed into a blog…

Honestly found it tricky believe it or not as I could only place so much into the scene without passing everything too quickly. The first camera was going to be following an arrow as it is shot towards the target in front (which is out of focus), then another camera tracking the arrow on a side orthographic view still heading towards the target. and finally the last camera capturing the arrow piercing the target itself.

Doesn’t sound like too much but when you have to capture the concept on 3 cameras to cover the animation evenly… it becomes a bit hard to stick that on a 5 – 6 second Gif. Just starts to look like a compilation on speed.

I have thought about how to get everything in one sequence and yet extend the time but keep the requirements. Yes it sounds weird but maybe it’s because I over-complicate things.

Maybe I could create all three scenes and have their times set to about 10-15 seconds and use advanced speed scrubbing to slowly speed up the video in the least important parts.

Synoptic Update – New Title = Solid Story

Now I usually come across a project and have a somewhat idea of what I’m doing in terms of story, character, environment and timeline…

But this has not been the case.

Because the story would have been harder to take in if the way my two characters had just met the way they did with no meaning or solid moral at the end, so I had to find a creative way to introduce the ‘What If?’ meaning and this is how I did it.

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My idea for my synoptic project ‘What if?’

What if you could do something, say something count back the hours, days even years to change something or do something… you wonder how it would have changed your life for the better or worse, we’re humans it’s in our nature to think ‘what if?’.

That’s the idea if my project and how to present it … well take Pixar’s Paperman for example. A perfect mix of both 3D and classic 2D we all know and love.

It tell a story of a man and a woman, two completely random strangers who have met each other through a mere accident… and because of that they seemed to have emotionally bonded to each other simply through a piece of paper. Here is the short film below if you haven’t already seen it yet…

Continue reading “My idea for my synoptic project ‘What if?’”