I have tried to make gameplay easier for a player to follow; To do this I could do many things environmentally.
Light leading, sound, linear design, breadcrumb method (I’ll get to that later) etc.
But instead I wanted to try something new and introduce myself to the world of video effects in unity. So I went about researching how to play videos in unity as maybe a transparent floating icon to help the player understand the mechanics visually.
So I went about creating the icons first and foremost, it came in many different forms but I settled mostly around this design with a few tweaks.
It’s coming to the end of week 5 and we’re now in full control of our slippery slide from last week. With the burn down chart completed and updated, development can now go into full swing; lets start with Unity and all of its bits and bob’s.
Firstly, we now have a working mechanic that opens the door when the button comes on collision with another object such as a ball (that was actually set specifically). This was used by the animator window which I’m yet to understand as I needed some assistance coming into this entirely new tool.
It works by having an animation made to a specific object then, placing it within the animator depending on when you want said animation to occur or what you want it to be played in connection with or have connections for that matter.
I then proceeded to start the code with the help of the tutor as I had no idea how to link the animator and a C# script together. And this was the final outcome…
Now that lovely looking chap there is me… still on my placement and was in full swing of recapping my storyboard for my 2D project for an in-house client. And it’s to basically create a full animated ‘How to’ video which to everyone sounds easy.
Honestly, I now know how they do it so well.
It’s not just by simply creating a composition and getting on with it, it takes a little bit of prep before hand. And this is what I am doing in the photo.
Since my synoptic pitch I have strongly come to grips with how to use animation and more of the fundamentals such as squash & stretch, composition, anticipation etc.
Wednesday just gone, I was to create a birthday celebration template like that of Facebook’s, but obviously with my own twist.
With my laptop being able to only handle 2d motion graphics, I seemed more comfortable with the task I was given. Firstly I started by setting some placeholders to figure out where the rest of the assets will appear at the end of the animation.
But it’s not just about coming in and starting a piece requested by a client, it’s also following through with the client on a project to make sure their views are being visually shown to their standards. This also links in with Pre-Production and I will touch up on this on another blog relating to the upcoming Synoptic project.
To answer the question in the title, my reply would be ‘suprisingly well’.
Considering I’m willing to give it a go and have that alongside my placement and other work. I think that if this project were to be chosen by some, I’d have to plan the full development pipeline and roles a week prior to groups being populated.
A week and a half into this placement and I’m starting to get to grips with how industry is run and how a production pipeline comes together with communication and good teamwork.
The team at ThreeMotion Media have been very helpful and welcomed me as if I was part of the team this past week, the atmosphere is professional and at the same time chilled; personally I think this is a good environment to come into when starting industry.
Today I was to create a 3D animation lasting 5-6 Seconds, this scene was to be turned into a gif then placed into a blog…
Honestly found it tricky believe it or not as I could only place so much into the scene without passing everything too quickly. The first camera was going to be following an arrow as it is shot towards the target in front (which is out of focus), then another camera tracking the arrow on a side orthographic view still heading towards the target. and finally the last camera capturing the arrow piercing the target itself.
Doesn’t sound like too much but when you have to capture the concept on 3 cameras to cover the animation evenly… it becomes a bit hard to stick that on a 5 – 6 second Gif. Just starts to look like a compilation on speed.
I have thought about how to get everything in one sequence and yet extend the time but keep the requirements. Yes it sounds weird but maybe it’s because I over-complicate things.
Maybe I could create all three scenes and have their times set to about 10-15 seconds and use advanced speed scrubbing to slowly speed up the video in the least important parts.
So today is my first day on placement at Three Motion Studios and as much as I have enjoyed the team I worked with… it was also a refreshment on my senses when it came to learning animation in 2D applications such as Photoshop, after effects & illustrator…
As I got set up, a brief was given to me … nothing too big as I was just starting also. There was a chance to submerge into my creative skills.
This is the logo that I was to animate, the company… well I don’t have to introduce them by name. They currently want us to create a pitch short film and I was to animate the logo as an intro/outro.
I was planning how to go about making different animations for this logo without going over the top with the effects and also to give out plenty of ideas to present… 3 was the target and each to have the same amount of work on them. In general, keep it short, sweet, to the point and simple with a spark of cool with it to therefore get the client thinking ‘that was pretty slick’.
I have now finished 2 of the animations and will go through the development process on this blog below…