Now that lovely looking chap there is me… still on my placement and was in full swing of recapping my storyboard for my 2D project for an in-house client. And it’s to basically create a full animated ‘How to’ video which to everyone sounds easy.
Honestly, I now know how they do it so well.
It’s not just by simply creating a composition and getting on with it, it takes a little bit of prep before hand. And this is what I am doing in the photo.
Since my synoptic pitch I have strongly come to grips with how to use animation and more of the fundamentals such as squash & stretch, composition, anticipation etc.
Wednesday just gone, I was to create a birthday celebration template like that of Facebook’s, but obviously with my own twist.
With my laptop being able to only handle 2d motion graphics, I seemed more comfortable with the task I was given. Firstly I started by setting some placeholders to figure out where the rest of the assets will appear at the end of the animation.
But it’s not just about coming in and starting a piece requested by a client, it’s also following through with the client on a project to make sure their views are being visually shown to their standards. This also links in with Pre-Production and I will touch up on this on another blog relating to the upcoming Synoptic project.
To answer the question in the title, my reply would be ‘suprisingly well’.
Considering I’m willing to give it a go and have that alongside my placement and other work. I think that if this project were to be chosen by some, I’d have to plan the full development pipeline and roles a week prior to groups being populated.
A week and a half into this placement and I’m starting to get to grips with how industry is run and how a production pipeline comes together with communication and good teamwork.
The team at ThreeMotion Media have been very helpful and welcomed me as if I was part of the team this past week, the atmosphere is professional and at the same time chilled; personally I think this is a good environment to come into when starting industry.
Today I was to create a 3D animation lasting 5-6 Seconds, this scene was to be turned into a gif then placed into a blog…
Honestly found it tricky believe it or not as I could only place so much into the scene without passing everything too quickly. The first camera was going to be following an arrow as it is shot towards the target in front (which is out of focus), then another camera tracking the arrow on a side orthographic view still heading towards the target. and finally the last camera capturing the arrow piercing the target itself.
Doesn’t sound like too much but when you have to capture the concept on 3 cameras to cover the animation evenly… it becomes a bit hard to stick that on a 5 – 6 second Gif. Just starts to look like a compilation on speed.
I have thought about how to get everything in one sequence and yet extend the time but keep the requirements. Yes it sounds weird but maybe it’s because I over-complicate things.
Maybe I could create all three scenes and have their times set to about 10-15 seconds and use advanced speed scrubbing to slowly speed up the video in the least important parts.
So today is my first day on placement at Three Motion Studios and as much as I have enjoyed the team I worked with… it was also a refreshment on my senses when it came to learning animation in 2D applications such as Photoshop, after effects & illustrator…
As I got set up, a brief was given to me … nothing too big as I was just starting also. There was a chance to submerge into my creative skills.
This is the logo that I was to animate, the company… well I don’t have to introduce them by name. They currently want us to create a pitch short film and I was to animate the logo as an intro/outro.
I was planning how to go about making different animations for this logo without going over the top with the effects and also to give out plenty of ideas to present… 3 was the target and each to have the same amount of work on them. In general, keep it short, sweet, to the point and simple with a spark of cool with it to therefore get the client thinking ‘that was pretty slick’.
I have now finished 2 of the animations and will go through the development process on this blog below…
Let’s say in a film, there is a scene which simply takes your breath away. Maybe a storm brewing above, the atmosphere changing in the environment. pretty interesting right?
This blog shows the magic of a changing in the skies and the feeling in which it brings to the environment you are trying to imply as the developer of VFX artist. First let me show you this image…
Firstly, this composition may consist of a JPEG image and either a still, panning or any other footage for the effect to really take hold. To start off, the linear wipe tool needs to be used to add the feather effect on the horizon as most would see any other sunny day. Applying this will show immense realism and give the audience extra to look at rather than a blank canvas.
Next, the ‘Linear color key’ will keep the JPEG image from being show on anything but the ground and by doing this there will be more room for safety and less for risk of positioning images or effects.
Finally, adding colour balance to your composition should give the overall effect and footage a more natural feel and with the right adjustments; everything should look more natural.
This video should show many other tutorials about Linear colour key and sky changing tutorials;
Tony stark flying about yet again whilst fighting of hordes of enemies which seem to look pretty steamed up… literally.
This effect gives an immense amount of depth in the characters face from within, the effect mimics that of a photo shot of a hand with light shining through revealing the inner skeletal and vein structure.
Applying this effect required a MP4 sequence of a face in any view preferably being;
This alongside a JPEG image of veins and the fractural Noise which can give the cloudy effect between the veins. Furthermore, the use of the external software of ‘Mocha AE’, movement can be tracked using the bezier tool and the data from that process will then be copied and moved to the mask & pre-comp.
Veins for facial depth
Fractual noise to add lifelike asthetics
Going back to the tracking for the scene, this can be explained with a short gif that I made in another composition to show of Mocha AE tracking capabilities within any environment;
Using the Bezier tool I can select a specific point on the video, preferably with contrasting colours and hit the track forward button to begin gathering tracking data and this tracking data can the be applied to the masks within After effects of the image layers.