Maya Spaceship model
After many weeks of theory in each aspect of games design Level 2 which was painstaking mentally, we have managed to start creating something. For 3D lessons, we started to gather concepts pictures from different types of sci-fi related TV shows, blockbuster movies or video games both old and new. Then we had do draw up and illustrate a spaceship draft which all had a specific feature that we grabbed from each of our concept picture research. I have made a powerpoint presentation on each ship i had chosen, then proceeded to explain why I chose the ships i did for example, I like the Light jet from TRON: Legacy because of its thin and elegant design followed by the inverted tail wings on the back of the ship. Moving over to the drafting and drawing side of the project, I have already drawn up a ship for one of my 3D models. I now either need to apply this to a physical 3D model constructed in Maya or draw up more designs to branch out my options.
Flash AS3 Project
Following on from that week, we had got back into the world of C# based code in Flash AS3 only this time I actually improved on my coding skills, these are mostly more knowledge of terms, animation and timeline usage & how to add different features by recycling the code I either used in previous projects or in the current code I was using. For example:
I had the player movement written down, but also wanted the player to know how many lives he/she had left, therefore I had to find out how to apply the dynamic text to the player or make it follow with the same speed or movement.
I firstly looked at the PLAYER movement and thought ‘what if I copy the movement of the player and change the instance name to the name of the feedback?’. Bending the rules by asking a question to myself until i found an idea… a little something from industry class I learnt.
Secondly after copying the player movement, I had to change all of the asset names but make sure that the movement of both the feedback and the player were exact. This would, therefore follow and move with the player but only when I control the player.
When I finally written the code in the right way and tested it, I was jumping for joy of how I had done this without any help. i then thought if I can do this with health, imagine what other things I could to make this game better. I followed the same method and tried to create a multiplayer… shamefully this was proving to be with more of a challenge because when I tested the game, the camera was still following the first player and leaving the other one behind.
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