Synoptic Project – Creepy sitting room concept

This blog is updating you, the viewer on the current progress of this practice synoptic project called ‘Imagine worlds – world of verts’.

Me and my group have made considerably large progress over the past weeks; within first week we had pretty cluttered up room but we kept adding more to our Trello list and this was because we wanted more in our scenes. Continue reading “Synoptic Project – Creepy sitting room concept”

Advertisements

Elements of a storyboard – Star wars Return of the Jedi (ROTJ)

In Star Wars Return of the Jedi (ROTJ), George Lucas follows in the concept of the ‘Heroes adventure’.

Concepts like this are easily applied to storyboards to make them seem more appealing to a reader’s perspective making it easy to follow the story and also make it visually easier obviously because it’s a storyboard.

The main concept of star wars ROTJ goes as follows:

Setting,

The starting minutes of the movie shows an introduction into the ongoing conflict between the rebels and empire on the planet Hoth. Luke is on patrol checking the outer perimeter, until he is all of a sudden stranded in the snowy wilderness.

Characters,

With Luke Skywalker being the main protagonist on the film, he seems to be introduced as yet again a normal soldier.

Han Solo, Chewbacca & princess Leia continue with their efforts but create a story of their own emotionally which develops later in the story timeline.

Plot,

Luke Skywalker is battling a new enemy alongside his main rival Darth Vader to save his friends and gain triumph over the Empire.

Han solo and Princess Leia show hints of Love for each other and furthermore, team up with other branches of the Rebel Alliance to finally seek an end to the emperor and the Dark Side of the force.

 

Alphas, colour & normal – Substance Painter

When I open up substance painter, I get all my default assets such as: Brushes, Alphas, grunge, procedurals etc..

But what if I want something more, something accustomed towards that object?

Take the grandfather clock for example…

Clock_Face

Not much of a clock without the layout of a clock on the front, right?

Well it was possible thanks to the power of Photoshop. Now when I consider the advantages of Substance painter, it takes out the tedious task of having to re-update texture maps and then re importing them over and over again. I can now make brushes with Photoshop that I can import into Substance Painter making the whole process so much easier.

How to import textures into substance painter:

‘Open Substance Painter’

  1. Select the Import resources button in your shelf.    Import
  2. In the pop up box, click ‘Add resources’   .Import_Button
  3. Select you files which you want to import.
  4. Apply your textures to a specific category

Final_Gather

and finally import.

The textures you have imported should then be in your shelf under project.

Shelf_Proj_Import

Drawing In dimensions – Google Sketch-up

Today’s blog is introducing us into the world of both art & 3D modeling/design…

3D Sketch_up

Google sketch up is a 3D modeling software that can be used like any other similar acting software yet is holds specific characteristics which make it more artistically related. Firstly, I imported a Mansion model of which I could place into a 3D environment and render out different angles with real-time views.

After placing my camera where I wanted it to be, I then changed the style (Filter) of my camera from a simple mesh like look to maybe a pencil sketch filter, shadow added filter

… let me show you.

This slideshow requires JavaScript.

Watercolour filter

Mansion_Orbit

Besides the pretty filters, Google Sketch-up can be a very important tool for digital concepts. If I was to export this and move it over to Photoshop, I would then apply another layer and draw over the image making it easier to create scenes in addition to this there would be no need to re-create an entirely new scene as I can render a new perspective from within Google Sketch-up.

I have placed some current sketches below to show how easy it can be to sketch up an entire scene…

This slideshow requires JavaScript.

Rule of thirds

Now the reason I have placed a rule of three in the composition is because I am currently learning about how to create the way a story is told from within an image. How to make the audiences eyes move to where you want them to move, for example…

This slideshow requires JavaScript.

 

In this example, I’m trying to show how the photos composition in the rule of thirds view explains how the eye can be lead from one point of interest to the other. The helicopter on the left is swooping throughout the image with vibrant colours the eyes should follow the direction towards the next point of interest which would obviously be the ship.

Analysis of video game design: Crash Bandicoot: Twinsanity

Ahh the good old days of our favourite Bandicoot whom goes by the name of Crash and the evil nemisis, Cortex.

Crash Bandicoot, released in 2004 by Activision and carried on by many developers over the years such as Travelers Tales who were founded in 24 Jan 2005 · Knutsford, England & Naughty Dog. The development is quite simplistic, but the overall art style overcoats the simplistic mechanics` to make everything look amazing. On a lighter note, the game was designed with the PlayStations dual stick functions. this made the games movement a lot controls easier and add an additional movement to the camera giving the player the best perspective and a way to control what they see.

Twinsanity introduced to the players to what it was like to roam around an environment alongside interacting with external assets, platform puzzles and gather hidden collectables.

This slideshow requires JavaScript.

I will agree that in comparison to games nowadays, the graphic capability was pretty mediocre but still aesthetically pleasing. overall, crash bandicoot still makes its way through the years adding ever so slightly to the franchise with amazing games alongside the re-master which is set to release later in 2017.

Analysis of Video game design…

Mario Galaxy

When it came to multi platforms, unique puzzles and basically the most beautiful looking aesthetics which a game can offer. Mario galaxy never ceases to step up to the mark…

Continue reading “Analysis of Video game design…”

A Change in scenery

Let’s say in a film, there is a scene which simply takes your breath away. Maybe a storm brewing above, the atmosphere changing in the environment. pretty interesting right?

Right!

This blog shows the magic of a changing in the skies and the feeling in which it brings to the environment you are trying to imply as the developer of VFX artist. First let me show you this image…

CaptureSKY

Firstly, this composition may consist of a JPEG image and either a still, panning or any other footage for the effect to really take hold. To start off, the linear wipe tool needs to be used to add the feather effect on the horizon as most would see any other sunny day. Applying this will show immense realism and give the audience extra to look at rather than a blank canvas.

Next, the ‘Linear color key’ will keep the JPEG image from being show on anything but the ground and by doing this there will be more room for safety and less for risk of positioning images or effects.

Finally, adding colour balance to your composition should give the overall effect and footage a more natural feel and with the right adjustments; everything should look more natural.

This video should show many other tutorials about Linear colour key and sky changing tutorials;