I’m here to explain about concept art, a very important process as it is the beginning of any idea. It strongly implies that the idea is visually possible to imagine and create just as characters are visually imagined by J.K Rowling.
My choice of concept art is from Bioware’s art director for dragon age inquisition Matthew Goldman, his work in my opinion shows immediate structure of his art and in addition; How he tells the story in his pieces.
Now that lovely looking chap there is me… still on my placement and was in full swing of recapping my storyboard for my 2D project for an in-house client. And it’s to basically create a full animated ‘How to’ video which to everyone sounds easy.
Honestly, I now know how they do it so well.
It’s not just by simply creating a composition and getting on with it, it takes a little bit of prep before hand. And this is what I am doing in the photo.
So we’ve finally started the Synoptic project A.k.a ‘Final Major Project’, and I have been chosen to work on the Temple Raid Game which was my first choice so I’m happy about that.
Let me fill you in about this project, it’s a Linear Puzzle Platformer that has a mix of Mayan, Aztec & Tiki Culture entwined within the visual aspect throughout the game play. Your objective is to simply move from A > B and find a ‘Mystical object’ at the end winning you the game. Continue reading “Synoptic Project ‘TEMPLE RAID’: Week 1”→
Since my synoptic pitch I have strongly come to grips with how to use animation and more of the fundamentals such as squash & stretch, composition, anticipation etc.
Wednesday just gone, I was to create a birthday celebration template like that of Facebook’s, but obviously with my own twist.
With my laptop being able to only handle 2d motion graphics, I seemed more comfortable with the task I was given. Firstly I started by setting some placeholders to figure out where the rest of the assets will appear at the end of the animation.
But it’s not just about coming in and starting a piece requested by a client, it’s also following through with the client on a project to make sure their views are being visually shown to their standards. This also links in with Pre-Production and I will touch up on this on another blog relating to the upcoming Synoptic project.
Now I usually come across a project and have a somewhat idea of what I’m doing in terms of story, character, environment and timeline…
But this has not been the case.
Because the story would have been harder to take in if the way my two characters had just met the way they did with no meaning or solid moral at the end, so I had to find a creative way to introduce the ‘What If?’ meaning and this is how I did it.
What if you could do something, say something count back the hours, days even years to change something or do something… you wonder how it would have changed your life for the better or worse, we’re humans it’s in our nature to think ‘what if?’.
That’s the idea if my project and how to present it … well take Pixar’s Paperman for example. A perfect mix of both 3D and classic 2D we all know and love.
It tell a story of a man and a woman, two completely random strangers who have met each other through a mere accident… and because of that they seemed to have emotionally bonded to each other simply through a piece of paper. Here is the short film below if you haven’t already seen it yet…
So today is my first day on placement at Three Motion Studios and as much as I have enjoyed the team I worked with… it was also a refreshment on my senses when it came to learning animation in 2D applications such as Photoshop, after effects & illustrator…
As I got set up, a brief was given to me … nothing too big as I was just starting also. There was a chance to submerge into my creative skills.
This is the logo that I was to animate, the company… well I don’t have to introduce them by name. They currently want us to create a pitch short film and I was to animate the logo as an intro/outro.
I was planning how to go about making different animations for this logo without going over the top with the effects and also to give out plenty of ideas to present… 3 was the target and each to have the same amount of work on them. In general, keep it short, sweet, to the point and simple with a spark of cool with it to therefore get the client thinking ‘that was pretty slick’.
I have now finished 2 of the animations and will go through the development process on this blog below…