Synoptic Project ‘TEMPLE RAID’: Week 2

Now we are comfortably in the midst of this synoptic project and this second week is becoming more interesting in terms of bringing the project to life and this is even in Pre-production. Funny enough I have been reminded about the game engine and what platform I am developing for. So I’m gonna answer those alongside going through what else is happening throughout the week.

Let me begin with the game engine… basically the confusing technical stuff that the average Joe won’t understand, but I’ll try and explain.

So, when I pulled together the in game maps I thought to myself ‘What am I developing this for, Unity or Unreal?’ and this is because Unreal Engine is known to have better lighting mechanics and also the visual programming which avoids the need to write up scripts like this…

#pragma strict //Menu UI

var QuitButton : boolean = false;

var CreditsButton : boolean = false;

var PlayButton : boolean = false;

var BackButton : boolean = false;

var CameraClip : AnimationClip;

function OnMouseUp() { if (QuitButton) { Application.Quit();

}

if (CreditsButton) { Camera.main.transform.GetComponent.<Animation>().Play(“Tran_Credits”);

}

if (BackButton) { Camera.main.transform.GetComponent.<Animation>().Play(“Trans_CtoM”);

}

if (PlayButton) { Application.LoadLevel(“DWU_5”);

}

}

Also with me choosing a university that may be more in favour of Javascript, it may help if I go into Unreal Engine and learn it as I go.

However…

This would’ve been too risky and can cause me to delay time trying to research and learn a whole new UI and programming language.

Unity on the other hand has my account linked in so therefore I can download the post processing packages that I need which can only be used in Unity versions 2017+, also I have the advantage of knowing my way not just around the software but my ability of programming in C#.

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Synoptic Project ‘TEMPLE RAID’: Week 1

So we’ve finally started the Synoptic project A.k.a ‘Final Major Project’, and I have been chosen to work on the Temple Raid Game which was my first choice so I’m happy about that.

Let me fill you in about this project, it’s a Linear Puzzle Platformer that has a mix of Mayan, Aztec & Tiki Culture entwined within the visual aspect throughout the game play. Your objective is to simply move from A > B and find a ‘Mystical object’ at the end winning you the game.  Continue reading “Synoptic Project ‘TEMPLE RAID’: Week 1”

Getting to grips with animation & Motion Graphics.

Since my synoptic pitch I have strongly come to grips with how to use animation and more of the fundamentals such as squash & stretch, composition, anticipation etc.

Wednesday just gone, I was to create a birthday celebration template like that of Facebook’s, but obviously with my own twist.

With my laptop being able to only handle 2d motion graphics, I seemed more comfortable with the task I was given. Firstly I started by setting some placeholders to figure out where the rest of the assets will appear at the end of the animation.

But it’s not just about coming in and starting a piece requested by a client, it’s also following through with the client on a project to make sure their views are being visually shown to their standards. This also links in with Pre-Production and I will touch up on this on another blog relating to the upcoming Synoptic project.

Synoptic pitch… how’d it go?

To answer the question in the title, my reply would be ‘suprisingly well’.

Considering I’m willing to give it a go and have that alongside my placement and other work. I think that if this project were to be chosen by some, I’d have to plan the full development pipeline and roles a week prior to groups being populated.

Continue reading “Synoptic pitch… how’d it go?”

Making scenes come together with context…

A week and a half into this placement and I’m starting to get to grips with how industry is run and how a production pipeline comes together with communication and good teamwork.

The team at ThreeMotion Media have been very helpful and welcomed me as if I was part of the team this past week, the atmosphere is professional and at the same time chilled; personally I think this is a good environment to come into when starting industry.

Today I was to create a 3D animation lasting 5-6 Seconds, this scene was to be turned into a gif then placed into a blog…

Honestly found it tricky believe it or not as I could only place so much into the scene without passing everything too quickly. The first camera was going to be following an arrow as it is shot towards the target in front (which is out of focus), then another camera tracking the arrow on a side orthographic view still heading towards the target. and finally the last camera capturing the arrow piercing the target itself.

Doesn’t sound like too much but when you have to capture the concept on 3 cameras to cover the animation evenly… it becomes a bit hard to stick that on a 5 – 6 second Gif. Just starts to look like a compilation on speed.

I have thought about how to get everything in one sequence and yet extend the time but keep the requirements. Yes it sounds weird but maybe it’s because I over-complicate things.

Maybe I could create all three scenes and have their times set to about 10-15 seconds and use advanced speed scrubbing to slowly speed up the video in the least important parts.

Synoptic Update – New Title = Solid Story

Now I usually come across a project and have a somewhat idea of what I’m doing in terms of story, character, environment and timeline…

But this has not been the case.

Because the story would have been harder to take in if the way my two characters had just met the way they did with no meaning or solid moral at the end, so I had to find a creative way to introduce the ‘What If?’ meaning and this is how I did it.

Continue reading “Synoptic Update – New Title = Solid Story”

My idea for my synoptic project ‘What if?’

What if you could do something, say something count back the hours, days even years to change something or do something… you wonder how it would have changed your life for the better or worse, we’re humans it’s in our nature to think ‘what if?’.

That’s the idea if my project and how to present it … well take Pixar’s Paperman for example. A perfect mix of both 3D and classic 2D we all know and love.

It tell a story of a man and a woman, two completely random strangers who have met each other through a mere accident… and because of that they seemed to have emotionally bonded to each other simply through a piece of paper. Here is the short film below if you haven’t already seen it yet…

Continue reading “My idea for my synoptic project ‘What if?’”