City Scape Final piece

Finally finished the city scape art piece which I had to complete and this is the final version.

city-copy
Final Version

My final changes such as adding more depth into the clouds and randomized windows had been recommended by my tutor so I went out and done exactly that alongside other additional re-adjustments. Firstly I added many more adjustment layers to make some extra effects especially one with came across as a surprise to me as I applied the adjustment layer with the mask over the top of a specific layer.

effecthex

This small screenshot I took is a representation of what had been done to the adjustment layers to create this surprising new effect making the lighting of my City scape a lot more cartoon like, now… as you can see, both of the layer masks have been edited with the black brush tool to act as an eraser to wipe away the effect in a specified position. This has been used to create the semi-transparent smoke effect about the city.

The image on the right shows an outline effect which can be seen in video games such as Crackdown where the outline cartoon effects is shown which may infer that Realtime Worlds wanted this effects to make character and buildings easier to see.

Overall, I am really proud of this project as I can advance on my Photoshop skills to further become better at concept art in many other art styles.

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